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Particular mention should go to the excellent lighting. The RE Engine does wonders at rendering an impressively realistic world, with an incredible level of detail everywhere you look, from the streets of Raccoon City, and the cemetery that is the Police Station were the two heroes will take refuge, to the dark sewers underneath, and the high tech laboratory in the bowels of the town, where obviously the whole thing begun - and everything runs like butter. This remake could stop there, and it will still be great, but a great deal of the fun is also the outcome of a more than fitting art design. And it absolutely will not stop… ever, until you are dead!" It doesn't feel pity, or remorse, or fear.
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A returning boss character goes even further with that concept, and like the Terminator, " he can't be bargained with, he can't be reasoned with. Plus, monsters can now follow you around the map, something that increases the tension quite a bit whenever you realise that you've reached a dead end, and the one who is bumping at the door wasn't dead after all. So, do you shoot the head, or the limbs? Do you risk outmanoeuvring them, or sacrifice a sub-weapon like the knife to make your escape easier? Do you go for the kill, or stun one so that you can run past them? Also, how should gunpowder be used? Do you craft many standard bullets, or just a few powerful ones for your magnum?Įach action turns into a tactical decision, whether confronting an enemy, or managing the limited inventory space. Aiming requires skill and concentration, as the crosshair takes some time to "focus," and one can't afford to miss since ammo is really scarce. These undead blokes are slow, but have a nasty bite, and taking them down isn't as simple as filling them with a few rounds. Even the cannon fodder of the series, the zombies, is a force to be reckoned with. Luckily (in a manner of speaking), there are more to worry about here, and everything is dangerous. It's blind, therefore you can avoid it by simply not making a commotion, but get too near, or dare to shoot at it, and it will take you down in an instant. Remember the iconic Licker? Well its back, and now it's frighteningly lethal (and lethally frightening). Bosses are still the most demanding of the bunch, but the rest won't exactly hold their punches.
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There is no low, mid, or high-tier monster here. You no longer have the luxury of being armed to the teeth, and you can't simply circle around danger, aim, fire, and be done with it - tough enemy or not. Resident Evil 2 nails that aspect, and it does so better than any other instalment before it - including Resident Evil 7 as well, the main reason being how it is the most challenging of the bunch. This is all about atmosphere, and more specifically about immersing you into a dangerous world where you'll feel utterly helpless, and enjoy the thrill of actually managing to survive against all odds. The strength of the game, and the franchise as a whole, was never its plot, and that can be said about this remake as well.Ītmosphere. Newbies should be prepared for a fairly typical story of bio-weaponry engineering gone wrong. Their mission? Survive, while also trying to understand what has turned the populace into flesh-eating zombies. Little do they know that it is a place where the undead are roaming the streets. Claire Redfield, the sister of Resident Evil's Chris Redfield, and Leon Kennedy, a police rookie, are heading straight towards Raccoon City.